IT/Informatics - IK - Module 4: Applied Informatics
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Module 4: Applied Informatics (Supplement)

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Books | Articles | Journals | Links | Hands-On: Experiments | Themes for Debate
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Books

  1. Adler, P.; Winograd, T. eds. (1992): Usability: Turning technologies into tools. Oxford: Oxford University Press.
  2. Ammeraal, Leen (1998): Computer Graphics for Java Programmers. New York: Wiley.
  3. Apers, P.M.G.; Blanken, H.M.; Houtsma, M.A.W, Eds. (1997): Multimedia Databases in Perspective. Berlin et al.: Springer.
  4. Baecker, R., Grudin, J., Buxton, W., Greenberg, S., eds. (1995): Readings in human-computer interaction: Toward the year 2000. Second edition. San Francisco: Morgan Kaufmann.
  5. Booth, P. (1989): An Introduction to Human-Computer Interaction. Hillsdale (NJ): Erlbaum.
  6. Burger, Peter; Gillies Duncan (1989): Interactive Computer Graphics. Functional, Procedural and Device-Level Methods. Reading (MA): Addison-Wesley. 
  7. Card, S. K.;  Moran T. P.; Newell, A. (1983): The Psychology of Human-Computer Interaction. Lawrence Erlbaum, Hillsdale, New Yersey.
  8. Collins, D. (1995): Designing object-oriented user interfaces. Redwood City (CA): Benjamin Cummings.
  9. Diaper, D. (1990): Task analysis for human-computer interaction. Chichester: Ellis Horwood.
  10. Dix, A., Finlay, J., Abowd, G., Beale, R. (1993) Human-computer interaction. New York: Prentice Hall.
  11. Dumas, J., Redish, J. (1993) A practical guide to usability testing. Norwood, NJ: Ablex.
  12. Earnshaw, A., Ed. (1988): Theoretical Foundations of Computer Graphics and CAD. Berlin et al: Springer.
  13. Eberts, R.E. (1994): User Interface Design. Englewood Cliffs (NJ): Prentice Hall.
  14. Fiume, Eugene L. (1989): The Mathematical Structure of Raster Graphics. Boston (MA): Academic Press.
  15. Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John F.  (1990): Computer Graphics. Principles and Practice. Second Edition. Reading (MA): Addison-Wesley.
  16. Gonzalez, Rafael C.; Woods, Richard E. (1992): Digital Image Processing. Reading (MA): Addison-Wesley.
  17. Green, T. R. G., Schiele, F., and Payne, S. J. (1988): Formalisable models of user knowledge in human-computer interaction. In: van der Veer, G. C., Green, T. R. G., Hoc, J.-M., and Murray, D. M. (eds), Working with Computers: Theory versus Outcome, pp. 3--46. Academic Press, London.
  18. Helander, M., Ed. (1988): Handbook of Human-Computer Interaction. Amsterdam et al.: Elsevier.
  19. Hix, D., Hartson, H. (1993): Developing user interfaces. Ensuring usability through product and process. New York: John Wiley & Sons.
  20. Joy, Kenneth I.; Grant, Charles W.; Nelson Max, L.; Hatfield, L. (1988): Tutorial: Computer Graphics: Image Synthesis. New York: Computer Society Press.
  21. Kou, Weidong (1995): Digital Image Compression: Algorithms and Standards. Boston et al.: Kluwer.
  22. Lansdale, M. W.; Ormerod, T. C. (1994): Understanding interfaces. London: Academic Press.
  23. Laurel, B. Ed. (1990): The Art of Human Computer Interface Design. Reading (MA): Addison-Wesley.
  24. Lauritzen, Steffen L. (1996): Graphical Models. Oxford: Oxford University Press.
  25. Lewis, C.; Rieman, J. (1993): Task-Centred User Interface Design. Boulder: University of Colorado
  26. Magnenat-Thalmann, Nadia; Thalmann, Daniel (1985): Computer Animation. Theory and Practice. Computer Science Workbench. Berlin et al.: Springer.
  27. Marcus, A. (1992) Graphic design for electronic documents and user interfaces. New York: ACM Press.
  28. Mayhew, D. J. (1992) Principles and guidelines in software user interface design. Englewood Cliffs (NJ): Prentice Hall.
  29. Monk, A. , Ed. (1984): Fundamentals of Human-Computer-Interaction. London et al.: Academic Press.
  30. Mullet, K., Sano, D. (1995) Designing visual interfaces: Communication oriented techniques. Englewood Cliffs, NJ: Prentice Hall.
  31. Newman, W., Lamming, M. (1995) Interactive system design. Harlow, England: Addison-Wesley.
  32. Nielsen, J. (1993): Usability engineering. San Diego et al.: Academic Press.
  33. Nielsen, J., Mack, R. eds (1994) Usability inspection methods. New York: John Wiley & Sons.
  34. Norman, D. (1988) The psychology of everyday things. New York: Basic Books.
  35. Norman, D., Draper, S. eds, (1986): User centered system design. Hillsdale, NJ: Lawrence Erlbaum.
  36. Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., Carey, T. (1994): Human-computer interaction. Wokingham: Addison-Wesley.
  37. Powell, James, E. (1990): Designing User Interfaces. San Marcos: Microtrend Books.
  38. Samet, H. (1990): The Design and Analysis of Spatial Data Structures. Reading (MA): Addison Wesley.
  39. Shneiderman, Ben (1992): Designing the user interface. Second edition. Reading (MA): Addison-Wesley.
  40. Sowa, John F. (1984): Conceptual Structures: Information Processing in Mind and Machine. Reading (MA): Addison Wesley.
  41. Tognazzini, B. (1992). Tog on Interface. Reading (MA): Addison-Wesley.
  42. Watt, Alan (1989): Fundamentals of Three-Dimensional Computer Graphics. Reading (MA): Addison-Wesley.
  43. Wixon, D., Ramey, J. eds, (1996): Field methods casebook for software design. New York: Wiley.
  44. Wilson, Stephanie; Johnson, Peter (1994): User Interface Design: From Work Tasks to Interactive System Designs. (Technical Report)
  45. Zetie, C. (1995): Practical user interface design: Making GUIs work. London: McGraw-Hill.
Articles

  1. Card, S., Moran, T., and Newel, A. (1980) The keystroke level model for user performance time with interactive systems. Communications of the ACM, 23(7), p396-410, ACM Press.
  2. Carroll, J. M. (1982): The adventure of getting to know a computer. IEEE Computer, 15 (11), 49-58.

  3. Ehrlich, K., Butler, M. and Pernce, K. (1994): Getting the whole team into usability testing. IEEE Software, p89-90.
  4. Grudin, J. (1990). The case against user interface consistency. Communications of the ACM, 32, 1, 1164-1173.
  5. Molich, R. and Nielsen, J. (1990): Improving a human-computer dialogue, Communications of the ACM 33(3), March, 338-348,
  6. Myers, Brad A. (1990): Creating User Interfaces Using Programming-by-Example, Visual Programming, and Constraints. ACM Transactions on Programming Languages and Systems. Vol. 12, No. 2, April, 1990, 143-177.
  7. Myers, Brad A. (1995): User Interface Software Tools.  ACM Transactions on Computer-Human Interaction. Vol. 2, No. 1, March, 1995, 64-103.
  8. Polson, P.; Lewis, C. (1990): Theory-based design for easily learned interfaces. Human-Computer Interaction, 5, 191-220.
  9. Rettig, M. (1994) Prototyping for tiny fingers. Communications of the ACM, 37(4), 23-27.
Journals

Links

 

Hands-On: Experiments

 

 
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Last changed: 24.12.01

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